![]() In keeping with original designer Will Crowther’s dual-classed nature as an old-school D&D nerd/caving enthusiast, the original Colossal Cave was about as plot-free as things get. Colossal Cave 3D is exactly what its title indicates: the original Colossal Cave Adventure, given a graphics interface for the first time in over 45 years. The Williamses are funding this new version of the game entirely out of pocket and said that they’ll decide after it’s finished whether or not they’ll return to retirement.Ĭygnus had a booth at last weekend’s PAX West expo in Seattle, where attendees could play a healthy chunk of Colossal Cave 3D’s pre-alpha, either in VR on Quest 2 or in “pancake mode” on the Switch.īefore I sat down with their headset, Mera was careful to focus on one word: “reimagined.” Much like last year’s VR version of Myst, Cygnus’s designers were careful to reinvent as little of this particular wheel as possible. Over time, they coaxed Roberta Williams to come along for the ride. ![]() Over the course of several months, Mera encouraged Williams to come out of retirement for a new project, which ended up being this new version of Colossal Cave. That brought Mera to a presentation at a museum where he happened to meet and befriend Ken Williams. Mera got into retro computing as a hobby last year and bought a sketchy lot off Facebook Marketplace, which included an unusually rare edition of the original King’s Quest. Speaking to Colossal Cave 3D artist Marcus Maximus Mera at PAX West reveals that the entire project started through what amounts to pure coincidence. It’s developed by Cygnus Entertainment, a company founded specifically for this purpose by adventure-game legends Ken and Roberta Williams, known for King’s Quest and Phantasmagoria. This fall, the game returns as Colossal Cave 3D, a “reimagined” version releasing on PC, Nintendo Switch and Meta Quest 2. Every time you solve a puzzle by creatively using your inventory or the environment, in everything from Zork to Resident Evil to Cave Digger, you’re seeing some of Colossal Cave’s creative DNA. The original 1976 game was one of the first all-text adventure games and the first that got popular. (That's why Cameron uses it to figure out which programmers are worth keeping around.) Never fear, the version comes stocked with pop-up hints throughout to keep you moving, as well as a full FAQ to impart a few tips & tricks that will help you beat the game with the elusive 350-point perfect score.ĭon't miss brand new episodes of Halt and Catch Fire Sundays at 10/9c on AMC.You may not have ever heard of Colossal Cave Adventure, but if you’ve played a video game in the last 45 years, you’ve walked in its footsteps. A common jest is that the release of Adventure set the computing industry back two weeks due to time lost playing the game. ![]() But did you know Adventure is a real game from the '80s? Better yet, you can now play Colossal Cave Adventure online at This original text-based adventure game is presented on a simulated 1983 PC screen and comes with ten all-new pieces of secret artwork that can be unlocked throughout your quest.įinding the game too challenging? You're not alone. In Halt and Catch Fire Season 1, Episode 5 "Adventure", Cameron Howe and her fellow programmers become obsessed with the computer game, Colossal Cave Adventure.
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